A14 Games

A14 Games This is A14 Games website. Here you will find updates on our gaming products, as well as, curios from gamedev industry. It is up to us what will be left of us.

A14 Games is a game design studio creating board and digital games. Here is our gamedev manifesto:

Games are a set of mechanics and content interacted by players. As a product of human mind they are part of cultural heritage. We are the A14 Games and this is how we want to create games:

1. Form
The mechanics of the game should speak for the game entirely. Any story the game has to tell should be

told trough player actions and games’ reactions.

2. Content
A game should have an idea behind it – a mission or a message. Whether it is a dose of education, social reflection, philosophical idea – it should be made visible to the player and contribute to overall user experience as an integral part.

3. Delivering
Games take time and money, and we care that they deliver proper value. Contrary to a common belief – the length of a game does not determine its value and quality. We appraise games by their valuetime, the amount of value it fits in a unit of time. It is achieved by good mechanics, high quality content and coherent esthetics.

4. Demanding
What has a value has its price, a good game requires an effort to play. A player needs to put his focus, skill or knowledge into a game to expect a value in return.

First attempts to design   elements for  . Utility bar for managing contacts, deals, possessions, paperwork, maps and ne...
07/03/2019

First attempts to design elements for . Utility bar for managing contacts, deals, possessions, paperwork, maps and newsfeed.

We're working on a system that will give possibly large variety of buildings with a limited number of manual designs.   ...
05/02/2019

We're working on a system that will give possibly large variety of buildings with a limited number of manual designs.

17/01/2019

Experimenting with lights and some common cyberpunk tropes in citiscape scene construction.

12/01/2019

Day-night cycle in will let you hit the streets after dark to strike some shady deals!

05/01/2019

Ludings in follow various walks of life. Each one has own needs, goals and fears. Each of them feels unique and important. Unfortunately for them, they are just objects .

Basil Zaharoff - a cynical arms dealer, selling guns to everyone and anyone, orchestrating wars and conflicts, "the arch...
02/01/2019

Basil Zaharoff - a cynical arms dealer, selling guns to everyone and anyone, orchestrating wars and conflicts, "the archetypical merchant of death" - a horrible human being and a great inspiration for the character development in our game.

Good material:
https://youtu.be/VO-IoR0PI8k

For arms dealers like Basil Zaharoff, the late 19th and early 20th century was a time of never ending business opportunities, the great European powers moder...

31/12/2018

The future is now. Happy New Year!

22/12/2018

is a deal-making game in SF world of ludings. Ludings are short-lived creatures and so is player character. Traveling the world, meeting folks and building relations eats precious time so you'd better think on your feet and plan your moves on the fly to make the best use of given time.

08/12/2018

“Poking around folks on the streets in order to test interaction UI. Work still in progress, as usual https://t.co/8ARAyT45Nx”

Our first take on deal-making mechanic for   The player has to find a deal that is close enough to overall market price....
13/10/2018

Our first take on deal-making mechanic for The player has to find a deal that is close enough to overall market price. If they are pushy they might get a better deal but the long-lasting relationship will suffer.

Meet   - our new blog series, where we'll put on the workbench some common   concepts visited during research for   sett...
12/09/2018

Meet - our new blog series, where we'll put on the workbench some common concepts visited during research for setting. Now the kick-off, first episode coming next week.

http://a14games.com/science-fixer-launch/

Check out the latest entry to our devlog. Grab some first-hand setting history told by the luding himself.http://a14game...
03/09/2018

Check out the latest entry to our devlog. Grab some first-hand setting history told by the luding himself.
http://a14games.com/the-world-in-construction-pt-3-an-inner-perspective/

The world in construction pt.3: An inner perspective Posted on September 3, 2018 by Adam Wołoszczuk Alright, we have the ludings roughly designed, and now we want to imagine how they perceive a game setting. It is essential to visualise the player’s experience, as the game protagonist will be a l...

Visit our devlog and meet the game world inhabitants - the Ludingshttp://a14games.com/the-world-in-construction-pt-2-inh...
10/07/2018

Visit our devlog and meet the game world inhabitants - the Ludings
http://a14games.com/the-world-in-construction-pt-2-inhabitants/

The world in construction pt.2: Inhabitants Posted on July 9, 2018 by Adam Wołoszczuk When designing SF setting there is a temptation to throw humans into it because ‘why not?’. If it’s space opera then add some altered humans that will imitate some alien races, maybe some robots and that’s...

We published a blog post on our page. Today it's a devlog where we tell a story what approach did we take when preparing...
14/06/2018

We published a blog post on our page. Today it's a devlog where we tell a story what approach did we take when preparing a new project

Devlog: How we start a new project Posted on June 8, 2018 by Rafał Tylko As we were getting preprepared to start our next project, there was one thought in my mind louder than the others: “The most risky thing you can do is not to take a risk” Grossly simplifying, most AAA games are sold by bru...

Trying out the characters for our next game. Also revealing some of the inspirations.
08/06/2018

Trying out the characters for our next game. Also revealing some of the inspirations.

Blog – A14 Games - The world in construction - we describe one of the first iteration of the world for our next game.htt...
29/05/2018

Blog – A14 Games - The world in construction - we describe one of the first iteration of the world for our next game.
http://a14games.com/the-world-in-construction-pt-1/

The world in construction pt. 1 Posted on May 28, 2018 by Adam Wołoszczuk We started to build the world for our next PC game. This will be the science-fiction trading game with transhuman tropes. We’re still exploring the idea, but I managed to put together some backstory based on our discussions...

We started to write a blog. We'll include news, devlogs and other loose thoughts there. Check it out: http://a14games.co...
22/04/2018

We started to write a blog. We'll include news, devlogs and other loose thoughts there. Check it out: http://a14games.com/about-how-we-are-starting-a-blog-and-where-we-are/

About how we are starting a blog and where we are Posted on April 22, 2018 by Rafał Tylko Hereby we start a blog. We’ll continue to inform of important events for our team, we’ll also start writing a devlog of our newest project and possibly will fit a few more general thoughts related to games...

18/04/2018

Visual prototype of the new thing we're working on. Tt will be a Science Fiction game with a special emphasis of the living environment.

Check out the release trailer for Master Lander!https://www.youtube.com/watch?v=xcEVPQBshxo
10/04/2018

Check out the release trailer for Master Lander!
https://www.youtube.com/watch?v=xcEVPQBshxo

Master Lander is a hard-to-beat 2D physics driven landing game with a centric gravity. You take on a role of remote lander pilot. Your task is to bring the l...

Master Lander is available now on itch.io .It's a hard-to-beat 2D physics driven landing game with a centric gravity.Che...
10/04/2018

Master Lander is available now on itch.io .
It's a hard-to-beat 2D physics driven landing game with a centric gravity.
Check it out now!
https://a14games.itch.io/master-lander

In space no one can hear you swear

09/04/2018

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