Looking back at the alpha version of My Lovely Wife, it’s amazing to see how much the game evolved throughout its development.
In this version, the game was optimized for mouse control, but integrating joystick support was a real challenge!
The art style also leaned more toward its predecessor, My Lovely Daughter, before shifting into its own unique look.
Plus, the prologue story differs from the final version and may contain spoilers for those who haven’t played the game yet—so beware!
Throwback to an early iteration of My Lovely Daughter. The journey from then to what it has become has been amazing!
🌟 Day 1 at gamescom asia public exhibition was amazing! A big thank you to everyone who visited our booth to try out My Lovely Empress!
Today is Day 2, the final day of the event. If you haven't had a chance to stop by yet, come to Indie Wavemakers area and give the game a try!
A tribute to our Art Director, Raswano , whose acceptance speech for My Lovely Empress at the Indonesia Game Awards by Indonesia Game Developer Exchange - IGDX was hilariously unforgettable!
Want to know what our crew's favorite games are? 🎮 Check out the video to find out! 👀
#gamedev #indiedev
Our "My Lovely Empress" Artists, Raswano and Yozhman, react to what people have to say about our game - the good and especially the bad
We asked Dodick Zulaimi Sudirman's Sister and Matthew Mihardja's Mom to guess My Lovely Empress' Yaoguai names... And this is how it turned out 😂
Our Game Director (Roderick Irawan) & Animator (Matthew Mihardja) reacts to reviews and people have a looooot to say... 👀
🥰 As developers, nothing brings us more joy than watching others enjoy our game. Here's one of our favorite reactions. 🥰
🙏Thank you so much LeeMar V for playing and for your kind words 🙏