Three Phase Interactive

Three Phase Interactive Three Phase Interactive is an independent games studio currently working on Defect: http://store.steampowered.com/app/352370

Three Phase Interactive is a Melbourne, Australia based independent games studio founded by three experienced game developers: Paul Baker, Chris Burns and Drew Morrow. The team believes in giving players creative freedom and challenging gameplay by offering a large amount of player customisation so each player can enjoy a unique experience. Three Phase has released their début title Stunt Star: Th

e Hollywood Years on iPhone, iPad, Android and Windows Phone. Their next game, Defect is out now on Steam for PC, Mac and Linux: http://store.steampowered.com/app/352370

Australia's premier video game show for all ages is reviewing Defect this week!https://twitter.com/DARRENgg/status/76327...
11/08/2016

Australia's premier video game show for all ages is reviewing Defect this week!
https://twitter.com/DARRENgg/status/763276640436695040

“Next episode we review the Australian-made space combat game Defect – starring ME!!! (...sort of) 9am Sat, on ABC3!!”

What have we achieved so far this year? Lots of good progress on Defect! http://sdkgame.com/blog/2016/4/19/backers-are-i...
19/04/2016

What have we achieved so far this year? Lots of good progress on Defect! http://sdkgame.com/blog/2016/4/19/backers-are-in

All your hard work and sacrifice has paid off, backers. Everybody in Ambiguous Wind class and above is now in the credits of a mutiny based spaceship construction game! People will have to take you seriously! There are other things in a game besides credits though, if you can believe it. So we’ve ad…

Unity plugins we use in Defect: Spaceship Destruction Kithttp://sdkgame.com/blog/2016/2/8/unity-plugins-we-use-in-defect
10/02/2016

Unity plugins we use in Defect: Spaceship Destruction Kit
http://sdkgame.com/blog/2016/2/8/unity-plugins-we-use-in-defect

Speed of development is one of the main advantages of using Unity. One of the most important contributors to that is the extensive list of plugins available on its Asset Store. Don't forget to check their user reviews and what version of Unity they are tested on before jumping in. Here's a few that…

09/02/2016

Interested in what tools we use for planning and project management? Here you go: http://sdkgame.com/blog/2016/2/8/tools-we-use-for-planning-and-project-management

We did one of these blog posts a while back, but we’ve changed some of the tools we use, so I thought it was about time for a new one. Slack We used to use Skype for team communication, but the team members on Windows were always complaining about the Skype app. A few of us had already tried Slack f…

23/11/2015

Trailer, screenshots and text all done for the Defect Steam page! Now for some final testing and bug fixing while we wait for approval....

Day 1 of PAX went well! If you're lucky enough to have tickets for today, come by the Defect: Spaceship Destruction Kit ...
30/10/2015

Day 1 of PAX went well! If you're lucky enough to have tickets for today, come by the Defect: Spaceship Destruction Kit booth in the PAX Rising area and say hi!

The Defect Kickstarter backer exclusive build is less than a week away! https://www.kickstarter.com/projects/749930024/d...
13/10/2015

The Defect Kickstarter backer exclusive build is less than a week away! https://www.kickstarter.com/projects/749930024/defect/posts/1380669

Big news for all you $30 and up backers. We’ve got your early access starting very, very soon. So soon, in fact, that you could say that it’s next week! We’re gathering all your emails up and will be sending out keys for your exclusive PC/Mac Steam build starting on October 19th.There will be more l…

Badges, pamphlets and T-shirts for PAX Australia ordered! Just sent off the image for the Indie Pavilion stand as well!
22/09/2015

Badges, pamphlets and T-shirts for PAX Australia ordered! Just sent off the image for the Indie Pavilion stand as well!

We've been hard at work on Defect: Spaceship Destruction Kit since the Kickstarter.This week we've been adding new ship ...
11/09/2015

We've been hard at work on Defect: Spaceship Destruction Kit since the Kickstarter.This week we've been adding new ship pieces, hooking up new sound effects and redesigning the mission map. We also did some playtesting at the local IGDA monthly meetup. The task list is long, but we're chipping away at it!

Argh! The crew have mutinied and released our Defect demo! It's available right now for PC/Mac on Steam! Get on board an...
06/07/2015

Argh! The crew have mutinied and released our Defect demo! It's available right now for PC/Mac on Steam! Get on board and help the Suppressed Systems Navy! http://store.steampowered.com/app/384510

Start saving your pennies, as the Defect Kickstarter launches next week!http://sdkgame.com/blog/2015/6/15/production-upd...
15/06/2015

Start saving your pennies, as the Defect Kickstarter launches next week!
http://sdkgame.com/blog/2015/6/15/production-update-and-kickstarter-is-coming

This milestone was all about polishing gameplay and the first levels, and preparing for the Kickstarter! There’s just over a week to go, so we’re putting the final touches on the Kickstarter video, rewards, stretch goals, text and images. Drew has spent a lot of time creating a new Defect poster, wh…

"We're much better at developing games than we are at writing bios." http://appadvice.com/trailers/defect
24/02/2015

"We're much better at developing games than we are at writing bios." http://appadvice.com/trailers/defect

In Defect, you will build a ship, complete a mission, and wave goodbye to your crew when they defect to the other side. When this happens, it's back to the drawing board! Design a new ship and hunt down those mutinous traitors in an endless cycle of punishment and revenge. Just don't make that new d…

End of 2014 Defect update:
31/12/2014

End of 2014 Defect update:

As 2014 comes to an end, we are nearing the release of Defect SDK. There's still a lot of work ahead of us, but we are on track for an early-mid 2015 alpha release. So what exactly have we been working on? Leading up to PAX Australia, we worked hard on the AI, created the intro cutscene and the firs…

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