08/09/2014
What's the success story behind the critically acclaimed GoldenEye for the Nintendo 64? And how did Martin Hollis, its creator, fail at creating a game for the GameCube? You can learn from the man himself this October 3rd!
Most creators talk only of success. Why? Both success and failure are fascinating, especially in comparison, and failure is hugely under-analysed. Martin Hollis will present a talk comparing two case studies, focusing on the high-level game design of two of his games, one of which he considers a suc…