We draw from a wide variety of sources to create unique and exciting "battle" experiences. We are constantly coming up with new formats, ideas and scenarios to challenge and reward our participants. In order to make our simulations more "real" we have a strong commitment to training. Our feeling is that players make the events. Element leaders are assigned on a rotational basis. Units are given an
overview and warning order for their missions and encouraged to formulate a plan, rehearse that plan and execute it during a simulated mission phase. Following virtually every mission they are debriefed and coached by skilled and knowledgeable cadre. No verbal abuse or criticism just healthy input and tips with focus on what went well along with what they might try next time. We provide the canvas on which they create their experience. Our focus is to create an immersive environment by creating rules and situations where more realistic rates of fire, ammo load out and causality play adds to the experience. We offer events to players who either wanted a more authentic Mil Sim experience or a chance to try something different occasionally. Our approach requires planning, organization and support as well as expertise, props and set up not practical in a traditional weekend event. We design the rules to reward squad based play and discourage "lone wolf" mentality. Our overall goal is to create a "movie like" experience with more depth and realism then a movie could provide. We want you to feel as if you are in the trenches! With sound effects, pyrotechnics and a controlled but tactically realistic environment the chance that you might "forget" for a moment you are playing a game is the whole reason we do this. We also like to have fun. Our larger scale operations always have a "Hollywood" aspect to them. If all you wanted to do is shoot your weapon, there are plenty of places you can do that on any given Sunday around the United States. Role players, real life combat veterans, explosions and sound effects all add to the depth of the experience. But some times you just want to go shoot! We do that too but we always try to add a twist, something new that makes it more then a "day out at an airsoft war". No two events we do are the same. We change up rules, vary the scenario, and challenge not only your body but your mind. It's about the experience. We don't design games as a competition, we design them as an exercise in teamwork. The more you work as a team, the more fun you have. We provide you with the training and instruction to complete tasks, work as a team and communicate effectively. We believe that well trained players make better events for everyone.