16/12/2024
Time: Friday 10pm-midnight
Writer/Runner: Guzzo/Smitty
Mod name: Stable Supplies
Tags: Light hearted, Humor, Agriculture, Animal Handling
Description: We known this situation isn't the most idea but we here with the Restorators welcome you to our compound. People are starting to get more comfortable around here and as such this means there are going to be a lot more mouths to feed. For individuals who feel like lending a hand are facility is well equipped to meet these needs. Come for a brief tour and help contribute for the collective.
Time: Friday 10pm-midnight
Writer/Runner: Tori
Mod name: The Ties That Bind
Tags: Investigation, Awareness, Trailblazing
Description:[Investigation] [Awareness] [Trailblazing] Shelley is looking for her aunt and cousins. They were supposed to be here by now and she could use some help looking for them. Apparently she last saw them at the carnival?
Time: Friday 10pm-midnight
Writer/Runner: Chris J
Mod name: Dead Birds Dont Die
Tags: Hunting, Awareness, Salvaging, Enhanced Movement, Artisan, Combat
Description: Some of the Dead Birds have reported some of their rides have gone missing. The Forest Dweller Diesel Jocks noted they lit the path, but are unsure where the rides could have gone. Some of the Dead Birds have issued requests for survivors to go out to look for the missing rides, stating they will reward them with something in the future, and something more if survivors are found.
Time: Friday midnight - 2am
Writer/Runner: Santi
Mod name: Lost and Lost
Tags: Lethal, Psycological Horror
Description: One of the Dead Birds convoy leaders is looking for some help finding a missing convoy. A Dead Bird Pick Up run for more Post Hollow refugees has not radioed in on time. This should have been a simple run with no risk of danger so something is up. The Dead Birds are already stretched thin and can't risk another ride going missing so they need some extra hands on deck to figure out what happened.
Time: Friday midnight - 2am
Writer/Runner: Zak
Mod name: Tasting of Appaloosa
Tags: Combat, research, engineering
Description: The shifting and moving earth has made the clean up and predicting what comes next difficult. The Restorators seem to be trying to figure out what to do and study the natural events of the region, but they need help. Luckily, The Coalition from the Pennsyltucky Derby has offered assistance and equipment in exchange for some helping hands. All to study and ensure that they know what may come next in this strange new frontier.
Time: Friday midnight - 2am
Writer/Runner: Guzzo/Riggs
Mod name: Wrecker's Riot
Tags: Chaos, Mindless Violence, Possible Combat
Description: Are you a person that has a level of unchecked aggression attached to your name? Do you still want to do good by other people but hate the concept of having people tell you what to do. They sign up and help out our wrecking crew. A lot of places out there have been -Mostly- destroyed that's where we come in to finish the job and clear the way for rebuilding efforts and whos to say we cant have a bit of fun while doing it. After all what beats breaking stuff and getting rewarded for doing so.
Time: Saturday 12 noon - 2pm
Writer/Runner: Santi
Mod name: My Refrigerator is Running
Tags: Body Horror, Lethal, Combat, Undead
Description: A Restorator survey crew got hit by a horde of Zed, the Crew is fine. The Zed just....shlorped up their gear and moved on.....the f**k?
Time: Saturday 12 noon - 2pm
Writer/Runner: Guzzo
Mod name: Last Call
Tags: Social, Personal , Decision making
Description: It may only be a job, but the Dead Birds have gone above and beyond in their efforts to transport individuals from their homes to the Restorators Compound during the previous two months. On their maps just a few places of interest remain to be checked. Maxx intends to go east to round up some of the folks who have yet to respond to the Restorators notifications. He's asking for companions who are good talkers as its never really been his thing. Seats on the ride are limited.
Time: Saturday 12 noon - 2pm
Writer/Runner: Chris J
Mod name: Family Matters
Tags: Social, Trading, Potential Conflict, Low Stress, Nuclear Family
Description: On the road to the facility, Levi of the Restorators had mentioned that there’s a small settlement nearby that he’d like to go trade with. The locals of this settlement, however, have not been very kind to outsiders. Levi asks that people who are good at talking should come with him.
Time: Saturday 4pm - 6pm
Writer/Runner: Santi
Mod name: Cautionary Kerfuffle
Tags: Politics, Heavy Roleplay
Description: Several Factions of folks are at each other last nerve regarding the encampments and their new forced neightbors. Players will interact with the Group amid rising tensions and try and figure out a way to calm and ease tensions. Should Players fail to ease tensions there is the potential of a roit breaking out in this encampment and the political ramifications that may result from that will be felt in future events.
Key NPC:
Head of Neighborhood Watch unerved by Red Stars being incharge of Security
Fallow Hope NOA who sees the passive state of the gathering as a danger and great risk, they should be using their supplies not to give to each other, but arming themselves to fight of the undead that roam nearby
An opportunistic merchant to try and drive up fear and tension to sell matrials at a high up charge
A person who had their tent raided while they were out, and all their rations are gone
Time: Saturday 4pm - 6pm
Writer/Runner: Chris J
Mod name: The Wall of Death
Tags: Heavy Combat, Raiders, Potential Infection Loss, Stealth
Description: The guards in the camp have said they’ve had some trouble holding off Raiders from the west bound wall. Another guard has said they think they found the Raider nest to slow them down. They’re willing to bring a small group there to slow the attacks and they could really use some help.
Time: Saturday 4pm - 6pm
Writer/Runner: Guzzo/Christian
Mod name: Clock Spring Conundrum
Tags: Humor, Repair, Investigation
Description: With all this going back and forth some maintenance is important. Lucky for us The Restorators have offered a garage for us to fix up our rides. We are a bit short handed and you know how protective DJ's can get over their rides. Recently however parts have started to go missing. Anyone with a keen eye is welcome to come on down even if they just wanna provide an extra pair of eyes so nothing else gets stolen.
Time: Saturday 7pm - 9pm
Writer/Runner: Guzzo/Riggs
Mod name: Pyre's Fall Mission B
Tags: High Combat, risk of Infection Loss , Fire, Gore, High Intensity
Description: The New Red Necks have had a long and bitter voyage over the previous four months. Battles between the Watchers of the Sacred Flame have taken their toll. Now that they have their backs against the wall, a three-part battle might finally force them back. This portion of the operation is our strike team. We know where to strike and its behind enemy lines and we are to ram past everything in our way to get there. This is where the toughest of the tough are so get ready to end this here and now.
Time: Saturday 7pm - 9pm
Writer/Runner: Guzzo
Mod name: Pyre's Fall Mission C
Tags: Stealth, Combat, Possible Gore, Possible infection loss
Description: The New Red Necks have had a long and bitter voyage over the previous four months. Battles between the Watchers of the Sacred Flame have taken their toll. Now that they have their backs against the wall, a three-part battle might finally force them back. This portion of the operation intends to target underground passageways, leaving no room for escape. Be warned: They have home field advantage down there.
Time: Saturday 7pm - 9pm
Writer/Runner: Guzzo/Orresta
Mod name: Pyre's Fall Mission A
Tags: High Combat, Risk of infection loss, Fire , Gore
Description: The New Red Necks have had a long and bitter voyage over the previous four months. Battles between the Watchers of the Sacred Flame have taken their toll. Now that they have their backs against the wall, a three-part battle might finally force them back. This portion of the operation is a front line offensive to deal with the lion share of their offensive its about looking them in the eye and battling on while the other missions attempt to finish their goals. This is going to get rough
Time: Saturday 10pm - Midnight
Writer/Runner: Zak
Mod name: Burning Red
Tags: Faith, Social, Strain
Description: Long is the night that comes from the winter winds. The bitterness of the wilderness and the wastes can breath into ones very soul. As such the New Red Necks are offering time for folks to come together and be a part of one of their traditions. A time to come together and stand united. Even in the dark.
Time: Saturday 10pm - Midnight
Writer/Runner: Tori
Mod name: Timely Triage
Tags: Medical, Social, M. Necro
Description: [Medical] [Social] HELP NEEDED
Doctors and Headshrinks to triage and treat incoming victims of the Watchers of the Sacred Flame. Uncertain what level of injury or fracture they may be suffering from. Caravan coming from the Northwest. Not anticipating any danger following them to the compound.
Time: Saturday 10pm - Midnight
Writer/Runner: Guzzo/Smitty
Mod name: Ruins Reborn
Tags: Repair, Elements of loss, Feel Good
Description: "This world is burned and broken, but it can be repaired in time." This is the motto of The Restorators. Now is the time to put such ideas into action. We are venturing out to locations which have been effected by recent events and we are starting our restoration efforts. Any who have an extra hand are welcome to come with us and see how we operate while seeing why we do what we do first hand.
Time: Saturday Midnight - 2am
Writer/Runner: Zak
Mod name: Pantry Raid
Tags: Social, Combat
Description: The cold air and early nights can always bring out the worst in people. And what makes those times better? Food! After a long time walking everyone needs and wants a hot meal. And luckily there is plenty for everyone.
Right?
Time: Saturday Midnight - 2am
Writer/Runner: Tori
Mod name: Campfire Tales
Tags: Roleplay, Non-Combat
Description: [Roleplay] [Non-Combat] Take a seat around the fire and listen to some Restorators tell some old stories. Though honestly they’ll probably tell them whether you’re there or not. Feel free to share some of your old stories too if you’d like.
Time: Saturday Midnight - 2am
Writer/Runner: Guzzo
Mod name: Fragile Ground
Tags: Social, Science, Body Horror, Secrets
Description: Now that most of the chaos of the day has subsided there is an issue that needs taking care of. This facility is able to house a good number of people without any real issues but our power grid has started to take a hit. If left unchecked its going to lead to more issues down the line. Its been a few years since Eugene last had to check on it he would rather have a few hands to help incase it gets hairy.
Tickets: https://www.dystopiarising-pa.com/registration-1-